hey its widow from vow,
wondering if you know where I can find all the sqfs for the following folder...
ca\modules_e\DynO\data\scripts\composistions\
for some reason the mso is asking for a whole bunch of sqfs that are apparently missing.
examples:
camp_ins2.sqf
mediumtentcamp3_rv.sqf
at first I just made some blank sqfs to get rid of the error and move on....but apprently there is a ton of them and going and creating blank sqfs one by one would just be insane..and thinking it would be easier to just find out where they are or if someone has them and throw them in there.
thanks for anything you come up with.
PS: Thank you for bring this MSO to the community. My group loves it.
Typed Sincerely,
Colonel Widow
Veterans of War
www.veteransofwar.net
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#1
Posted 07 November 2011 - 02:22 AM
#2
Posted 07 November 2011 - 07:17 AM
I got that error while previewing the missing on Single Player...when I tested it on MP didn’t get that error. Got this error:
fnc_canheal.sqf
fnc_hasruckmagazines.sqf
I don’t know whats going on lol...
Still cant get friendly markers not to show up on Map...AI or Player still show up even after putting up AE Force group markers off module and Difficulty set to expert. I know the mso runs something called OSOM (out of sight out of mind) and gtk (group trackers) but have no clue how to take it out.
Also still cant figure out how to script in the recover of wrecks so you can tow or lift them and full repair them.
All these things are important since we want the most realism out of the server. We only have so many vehicles. Don’t have the luxury of respawn.
fnc_canheal.sqf
fnc_hasruckmagazines.sqf
I don’t know whats going on lol...
Still cant get friendly markers not to show up on Map...AI or Player still show up even after putting up AE Force group markers off module and Difficulty set to expert. I know the mso runs something called OSOM (out of sight out of mind) and gtk (group trackers) but have no clue how to take it out.
Also still cant figure out how to script in the recover of wrecks so you can tow or lift them and full repair them.
All these things are important since we want the most realism out of the server. We only have so many vehicles. Don’t have the luxury of respawn.
#3
Posted 07 November 2011 - 07:38 PM
Hi Widow.
ca\modules_e\DynO\data\scripts\composistions\ is found in modules_e.pbo, part of Operation Arrowhead. Are you using vanilla ARMA2 by any chance?
Lets fix this error first, and we can tackle the second one afterwards.
ca\modules_e\DynO\data\scripts\composistions\ is found in modules_e.pbo, part of Operation Arrowhead. Are you using vanilla ARMA2 by any chance?
Lets fix this error first, and we can tackle the second one afterwards.
#4
Posted 07 November 2011 - 09:37 PM
purchased Combined Ops...as well as most of my group is. Put the server up on dedicated and still havent ever seen that error again? Freak accident and fixed itself?
#5
Posted 08 November 2011 - 02:20 PM
#6
Posted 08 November 2011 - 11:45 PM
No errors at this time, but something does concern me....when i test the mso on local MP......the IED scripts were amazing...really intense stuff with the car bombs, ieds in road...and suicide bombers. But now that its up on the server...the only thing we ever see is IED's in the road and they never blow us up when we get close...they still blow up when we use c4 ...we get a secondary. but there has been several times we have rolled over one before we realized it and nothing happened.
im worried something might be not working with the IED scripts but still not showing errors.
im worried something might be not working with the IED scripts but still not showing errors.
#7
Posted 09 November 2011 - 09:34 AM
Support for SR5 in MSO got dropped because that version doesn't work on dedicated server. SR5 IED is now an addon, so I suggest you use that instead.
#8
Posted 18 February 2012 - 05:52 PM
I've been trying to unACE a Clafghan MSO mission as well as add RU forces and getting a similar issue. Thing is I keep seeing two versions of the dynamic composition class names on the net when I'm checking for help on errors. One version is seemingly from Armatec and the other is from the BIS wiki and a few other places. eg an Armatec class name is Camp_RU1 and the other version it is Camp1_RU
http://www.armaholic...=posts&p=115970
The Fn_createComposition_e.sqf & Main.sqf in rmm_enemypop in 4.10 seems to use the Armatec version and seems to generate the missing sqf errors in the RPT file:
Which version is correct? or am I just doing something stupid somewhere from lack of Arma2 scripting experience. Probably it would have been better in hindsight to just start from scratch but at the time I liked the way the US and BAF bases had been setup and figured I could avoid some work. lol.
Anyway the original mission was mso_70_ace_coop_baf_usa_vs_tak_ins_gue_4-10.clafghan.pbo
Thanks for any help you can offer.
Cheers,
Stonehouse
http://www.armaholic...=posts&p=115970
The Fn_createComposition_e.sqf & Main.sqf in rmm_enemypop in 4.10 seems to use the Armatec version and seems to generate the missing sqf errors in the RPT file:
Which version is correct? or am I just doing something stupid somewhere from lack of Arma2 scripting experience. Probably it would have been better in hindsight to just start from scratch but at the time I liked the way the US and BAF bases had been setup and figured I could avoid some work. lol.
Anyway the original mission was mso_70_ace_coop_baf_usa_vs_tak_ins_gue_4-10.clafghan.pbo
Thanks for any help you can offer.
Cheers,
Stonehouse
#9
Posted 18 February 2012 - 06:15 PM
Not sure about the other version of compositions you have found. The compositions used in rmm_enemypop are from the modules.pbo (A2 or CO) and modules_e.pbo (OA or CO). There are a bunch of sqf's in those directories which are the compositions.
ca\modules\DynO\data\scripts\compositions (A2 or CO)
ca\modules_e\DynO\data\scripts\compositions (OA or CO)
The only advice I could give you is double check you have Combined Ops running.
ca\modules\DynO\data\scripts\compositions (A2 or CO)
Spoiler
andca\modules_e\DynO\data\scripts\compositions (OA or CO)
Spoiler
The only advice I could give you is double check you have Combined Ops running.
#10
Posted 19 February 2012 - 07:08 AM
OK. I think I explained things badly, it wasn't that there were two versions of the scripts floating about but more that I see lists of script names published that for eg refer to camp_RU1 by two different class names and the rmm_enemypop main.sqf uses one name and not the other and I wondered if the class name used by main.sqf was correct (which is the one in your list in your post) or perhaps BIS had changed the class names since the rmm_enemypop was released. If you look at the list in the Armaholic post I showed the link for you see that the guy there is saying that the name for eg camp_ru1.sqf is actually camp1_ru.sqf. I wondered if this was the reason for the errors I'm seeing, I haven't actually changed rmm_enemypop at all.
I believe I am running CO with the latest patch but I'll double check that I haven't stuffed up Arma2 launcher's set up somehow although camp1_ru/camp_ru1 is I think an Arma2 script so would have thought I should find it regardless of running Arma2, OA or CO. I guess I can create my own list of class names for the dynamic composition scripts so I don't have to rely on the ones of the net now that you've told me the BIS module they are in. Thank you for your help.
Cheers,
Stonehouse
I believe I am running CO with the latest patch but I'll double check that I haven't stuffed up Arma2 launcher's set up somehow although camp1_ru/camp_ru1 is I think an Arma2 script so would have thought I should find it regardless of running Arma2, OA or CO. I guess I can create my own list of class names for the dynamic composition scripts so I don't have to rely on the ones of the net now that you've told me the BIS module they are in. Thank you for your help.
Cheers,
Stonehouse
#11
Posted 19 February 2012 - 09:12 PM
Just a by the way,I confirmed that the list of class names in the Armaholic post are incorrect and no surprise the ones in rmm_enemypop are correct. So not sure why the errors are occurring still perhaps I'm causing the issue by ending and restarting the mission too many times in a row and values and paths in memory are getting screwed up.
Anyway thanks again for the comments and help.
Cheers,
Stonehouse
Anyway thanks again for the comments and help.
Cheers,
Stonehouse



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