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AAW conflict with @ASR_AI and @ACE

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2 replies to this topic

#1
-ZSU- Gnarly

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Hi guys.

As posted in the @ASR_AI skills thread in BI:

http://forums.bistud...7&postcount=353



-ZSU- Gnarly said:

Hi Robalo,

We've just added this mod to our collection, but have noticed a conflict that now prevents us using any of the ACE specific grenades, such as :

-M84
-M86
-M34
-AN-M14
- Chemlights

we can see and equip these, but cannot throw them (They never appear when you use the F key to cycle through your weapon systems)

We are using various modss, but have narrowed the issue down to the following mods:

@ACE/@ACEX, @ASR_AI and @AAW_OA (Australians at War)

Removing either @ASR_AI or @AAW_OA from the modline gets the ACE grenades functional again.

I have no knowledge of the backend of these things, but the one obvious thing is that @AAW_OA includes a specific grenade class:

AAW_F1_Grenade

I'm assuming that adjusting the asr_ai_settings.hpp will not help (I've already tried), so is there something within the primary code that needs to support @AAW's grenade class (assuming this is the issue, and I'm not just way out track???? ;P



Sickboy's reply, which unfortunately makes no difference.

Sickboy said:

Known issue with AAW.

Try this modload order, which might fix it:
@aaw_oa;@cba;@ACE;@acex;@acex_ru;@acex_usnavy;@asr_ai


There is no way around this I gather?
Check out my ARMA2 videos at http://www.youtube.c...gnarlyification

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#2
norrin

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Hiya Gnarls,

Yep, with the current version of AAW this is a big problem. Its been fixed though in the latest unreleased version (fingers crossed). When that will be released is anybodies guess though, as we were hoping to release one big patch that included the alsavs as well as a few other fixes and features but since Kanga exchanged student life for a job in the real world things have slowed considerably - what was he thinking.

norrin
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#3
-ZSU- Gnarly

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No problems, cheers for the heads up Norrin!
Check out my ARMA2 videos at http://www.youtube.c...gnarlyification

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