As posted in the @ASR_AI skills thread in BI:
http://forums.bistud...7&postcount=353
-ZSU- Gnarly said:
Hi Robalo,
We've just added this mod to our collection, but have noticed a conflict that now prevents us using any of the ACE specific grenades, such as :
-M84
-M86
-M34
-AN-M14
- Chemlights
we can see and equip these, but cannot throw them (They never appear when you use the F key to cycle through your weapon systems)
We are using various modss, but have narrowed the issue down to the following mods:
@ACE/@ACEX, @ASR_AI and @AAW_OA (Australians at War)
Removing either @ASR_AI or @AAW_OA from the modline gets the ACE grenades functional again.
I have no knowledge of the backend of these things, but the one obvious thing is that @AAW_OA includes a specific grenade class:
I'm assuming that adjusting the asr_ai_settings.hpp will not help (I've already tried), so is there something within the primary code that needs to support @AAW's grenade class (assuming this is the issue, and I'm not just way out track???? ;P
We've just added this mod to our collection, but have noticed a conflict that now prevents us using any of the ACE specific grenades, such as :
-M84
-M86
-M34
-AN-M14
- Chemlights
we can see and equip these, but cannot throw them (They never appear when you use the F key to cycle through your weapon systems)
We are using various modss, but have narrowed the issue down to the following mods:
@ACE/@ACEX, @ASR_AI and @AAW_OA (Australians at War)
Removing either @ASR_AI or @AAW_OA from the modline gets the ACE grenades functional again.
I have no knowledge of the backend of these things, but the one obvious thing is that @AAW_OA includes a specific grenade class:
AAW_F1_Grenade
I'm assuming that adjusting the asr_ai_settings.hpp will not help (I've already tried), so is there something within the primary code that needs to support @AAW's grenade class (assuming this is the issue, and I'm not just way out track???? ;P
Sickboy's reply, which unfortunately makes no difference.
Sickboy said:
Known issue with AAW.
Try this modload order, which might fix it:
@aaw_oa;@cba;@ACE;@acex;@acex_ru;@acex_usnavy;@asr_ai
Try this modload order, which might fix it:
@aaw_oa;@cba;@ACE;@acex;@acex_ru;@acex_usnavy;@asr_ai
There is no way around this I gather?



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