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Multi-Session Operations Discussion



256 replies to this topic

#241
Rye

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Vehicles already move around:- civilian and enemy, even terrorist cells transporting caches. And multiple people to one vehicle.
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ACR--et quantum conferre. A clan absolutely mad about Close Quarter Battle.
http://austcombatregiment.webs.com/ (temporary)

Ausarma Website: www.ausarma.org
Ausarma Teamspeak: ts.ausarma.org:9987


http://dev-heaven.net/projects/mso
You know you want to click it.

#242
SnR

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http://www.kellys-he...9&t=4101#p35728 - The persistant idea is taking off.
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#243
mad rabbit

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Quote


Skype: ryeonaaf or rommel160 or wolffy.au - we have an MSO conversation on there.
Teamspeak: ts.ausarma.org port:9987
Servers: filter AEF or AAF - if passworded, jump on teamspeak and ask for the pass.


Joined AusArmA TS3 to find out the password for the 12 player MSO session tonight but none of the players in game were on this TS3 server.

#244
Rye

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Look at their tags, if they were AAF they were at: 203.38.250.193.
Posted Image
ACR--et quantum conferre. A clan absolutely mad about Close Quarter Battle.
http://austcombatregiment.webs.com/ (temporary)

Ausarma Website: www.ausarma.org
Ausarma Teamspeak: ts.ausarma.org:9987


http://dev-heaven.net/projects/mso
You know you want to click it.

#245
wolffy_au

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Take this shit to another thread, you're devaluing the quality that is the MSO! :shock:

Edit: Previous posts request

Edited by SnR, 22 January 2012 - 01:45 AM.
Requested posts

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#246
mad rabbit

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View Postwolffy_au, on 20 January 2012 - 04:19 PM, said:

Take this shit to another thread, you're devaluing the quality that is the MSO! :shock:

Edit: Previous posts request

What?! So much for the friendly welcome.

#247
Rye

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It was in reference to the posts of which were deleted. Not to you.
Posted Image
ACR--et quantum conferre. A clan absolutely mad about Close Quarter Battle.
http://austcombatregiment.webs.com/ (temporary)

Ausarma Website: www.ausarma.org
Ausarma Teamspeak: ts.ausarma.org:9987


http://dev-heaven.net/projects/mso
You know you want to click it.

#248
wolffy_au

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You probably should have got rid of my post too SnR. :shock:

MadRabbit, that wasn't for you - it was for some posts that have been removed.

I'm still working on my urban MSO, when I'm relatively happy with it, I'll put up an MSO event here.

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#249
mad rabbit

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No worries gents, was just a bit taken aback if it was that's all. :shock:

I really like the MSO concept and have played around with it on the OGN server, pre-OGN shut-down. So I was looking forward to joining the server after the long sync with Six Updater, only to find that I couldn't find anyone playing on the AusArmA TS3. Not usually too much of a problem in normal gaming but the right TS3 channel is essential for ACRE.

In short I'll keep an eye-out on the alternative TS3 server address you supplied if you guys are happy for newcomers and thanks for the help.

#250
SmOOvDoGG

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I would like to give this a try, are there any MSO nights coming up with the community?
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#251
-ZSU- Gnarly

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View Postwolffy_au, on 23 January 2012 - 06:43 AM, said:

I'm still working on my urban MSO, when I'm relatively happy with it, I'll put up an MSO event here.

Very interested to see what you create with this!
Check out my ARMA2 videos at http://www.youtube.c...gnarlyification

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#252
wolffy_au

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You can see the current iteration of it, which is Vanilla or ACE US/CZ vs Taki Gue on Zargabad.

The version I'm refining removes the camps from Enemy Pop and WICT, and focuses more on Terrorist Cells, enemy observers, armed sentries on street corners and the odd ambush by Taki Guerillas. It will be more about infantry patrols in urban areas, differentiating between armed and unarmed civilians, and generally being in the thick of a bustling city without killing every server performance-wise that runs it.

Throw Reezo's SR5 IED and Neilson's Civilian Interaction Module addons in there for good measure.

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#253
-ZSU- Gnarly

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View Postwolffy_au, on 25 January 2012 - 11:22 AM, said:

You can see the current iteration of it, which is Vanilla or ACE US/CZ vs Taki Gue on Zargabad.

The version I'm refining removes the camps from Enemy Pop and WICT, and focuses more on Terrorist Cells, enemy observers, armed sentries on street corners and the odd ambush by Taki Guerillas. It will be more about infantry patrols in urban areas, differentiating between armed and unarmed civilians, and generally being in the thick of a bustling city without killing every server performance-wise that runs it.

Throw Reezo's SR5 IED and Neilson's Civilian Interaction Module addons in there for good measure.

I'm already sold! :)

mso_18_a2co_coop_us_cz_vs_tak_4-10.zargabad
?
Check out my ARMA2 videos at http://www.youtube.c...gnarlyification

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#254
wolffy_au

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Yep - remember its the first iteration of it, so it still has Random Enemy Populator and World In Conflict enabled, which are a bit non-urban type modules.

If its slow, turn up the Terrorist Cells Recruitment per Hour setting and possibly other Enemy intensity settings.

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#255
Swordsman

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Sounds good, looking to run this as a part of the campaign in the coming months :)
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#256
wolffy_au

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Happy to work with you in refining it. We have a number of clans working closely with the MSO team, including our local AAF and VCB from the UK.

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#257
Swordsman

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Once I actually work out where in the campaign I want to put it I'll start working on it and get you involved :)
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