Vehicles already move around:- civilian and enemy, even terrorist cells transporting caches. And multiple people to one vehicle.
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#241
Posted 20 July 2011 - 01:14 PM

ACR--et quantum conferre. A clan absolutely mad about Close Quarter Battle.
http://austcombatregiment.webs.com/ (temporary)
Ausarma Website: www.ausarma.org
Ausarma Teamspeak: ts.ausarma.org:9987
http://dev-heaven.net/projects/mso
You know you want to click it.
#242
Posted 27 July 2011 - 02:03 PM
#243
Posted 19 January 2012 - 11:28 PM
Quote
Skype: ryeonaaf or rommel160 or wolffy.au - we have an MSO conversation on there.
Teamspeak: ts.ausarma.org port:9987
Servers: filter AEF or AAF - if passworded, jump on teamspeak and ask for the pass.
Joined AusArmA TS3 to find out the password for the 12 player MSO session tonight but none of the players in game were on this TS3 server.
#244
Posted 20 January 2012 - 06:42 AM
Look at their tags, if they were AAF they were at: 203.38.250.193.

ACR--et quantum conferre. A clan absolutely mad about Close Quarter Battle.
http://austcombatregiment.webs.com/ (temporary)
Ausarma Website: www.ausarma.org
Ausarma Teamspeak: ts.ausarma.org:9987
http://dev-heaven.net/projects/mso
You know you want to click it.
#245
Posted 20 January 2012 - 04:19 PM
Take this shit to another thread, you're devaluing the quality that is the MSO!
Edit: Previous posts request
Edit: Previous posts request
Edited by SnR, 22 January 2012 - 01:45 AM.
Requested posts
#246
Posted 22 January 2012 - 09:06 PM
#247
Posted 22 January 2012 - 09:25 PM
It was in reference to the posts of which were deleted. Not to you.

ACR--et quantum conferre. A clan absolutely mad about Close Quarter Battle.
http://austcombatregiment.webs.com/ (temporary)
Ausarma Website: www.ausarma.org
Ausarma Teamspeak: ts.ausarma.org:9987
http://dev-heaven.net/projects/mso
You know you want to click it.
#248
Posted 23 January 2012 - 06:43 AM
You probably should have got rid of my post too SnR. 
MadRabbit, that wasn't for you - it was for some posts that have been removed.
I'm still working on my urban MSO, when I'm relatively happy with it, I'll put up an MSO event here.
MadRabbit, that wasn't for you - it was for some posts that have been removed.
I'm still working on my urban MSO, when I'm relatively happy with it, I'll put up an MSO event here.
#249
Posted 24 January 2012 - 12:24 AM
No worries gents, was just a bit taken aback if it was that's all. 
I really like the MSO concept and have played around with it on the OGN server, pre-OGN shut-down. So I was looking forward to joining the server after the long sync with Six Updater, only to find that I couldn't find anyone playing on the AusArmA TS3. Not usually too much of a problem in normal gaming but the right TS3 channel is essential for ACRE.
In short I'll keep an eye-out on the alternative TS3 server address you supplied if you guys are happy for newcomers and thanks for the help.
I really like the MSO concept and have played around with it on the OGN server, pre-OGN shut-down. So I was looking forward to joining the server after the long sync with Six Updater, only to find that I couldn't find anyone playing on the AusArmA TS3. Not usually too much of a problem in normal gaming but the right TS3 channel is essential for ACRE.
In short I'll keep an eye-out on the alternative TS3 server address you supplied if you guys are happy for newcomers and thanks for the help.
#250
Posted 25 January 2012 - 08:43 AM
#251
Posted 25 January 2012 - 10:54 AM
#252
Posted 25 January 2012 - 11:22 AM
You can see the current iteration of it, which is Vanilla or ACE US/CZ vs Taki Gue on Zargabad.
The version I'm refining removes the camps from Enemy Pop and WICT, and focuses more on Terrorist Cells, enemy observers, armed sentries on street corners and the odd ambush by Taki Guerillas. It will be more about infantry patrols in urban areas, differentiating between armed and unarmed civilians, and generally being in the thick of a bustling city without killing every server performance-wise that runs it.
Throw Reezo's SR5 IED and Neilson's Civilian Interaction Module addons in there for good measure.
The version I'm refining removes the camps from Enemy Pop and WICT, and focuses more on Terrorist Cells, enemy observers, armed sentries on street corners and the odd ambush by Taki Guerillas. It will be more about infantry patrols in urban areas, differentiating between armed and unarmed civilians, and generally being in the thick of a bustling city without killing every server performance-wise that runs it.
Throw Reezo's SR5 IED and Neilson's Civilian Interaction Module addons in there for good measure.
#253
Posted 25 January 2012 - 11:36 AM
wolffy_au, on 25 January 2012 - 11:22 AM, said:
You can see the current iteration of it, which is Vanilla or ACE US/CZ vs Taki Gue on Zargabad.
The version I'm refining removes the camps from Enemy Pop and WICT, and focuses more on Terrorist Cells, enemy observers, armed sentries on street corners and the odd ambush by Taki Guerillas. It will be more about infantry patrols in urban areas, differentiating between armed and unarmed civilians, and generally being in the thick of a bustling city without killing every server performance-wise that runs it.
Throw Reezo's SR5 IED and Neilson's Civilian Interaction Module addons in there for good measure.
The version I'm refining removes the camps from Enemy Pop and WICT, and focuses more on Terrorist Cells, enemy observers, armed sentries on street corners and the odd ambush by Taki Guerillas. It will be more about infantry patrols in urban areas, differentiating between armed and unarmed civilians, and generally being in the thick of a bustling city without killing every server performance-wise that runs it.
Throw Reezo's SR5 IED and Neilson's Civilian Interaction Module addons in there for good measure.
I'm already sold!
mso_18_a2co_coop_us_cz_vs_tak_4-10.zargabad?
#254
Posted 25 January 2012 - 01:31 PM
Yep - remember its the first iteration of it, so it still has Random Enemy Populator and World In Conflict enabled, which are a bit non-urban type modules.
If its slow, turn up the Terrorist Cells Recruitment per Hour setting and possibly other Enemy intensity settings.
If its slow, turn up the Terrorist Cells Recruitment per Hour setting and possibly other Enemy intensity settings.
#255
Posted 25 January 2012 - 03:17 PM
#256
Posted 25 January 2012 - 03:39 PM
Happy to work with you in refining it. We have a number of clans working closely with the MSO team, including our local AAF and VCB from the UK.
#257
Posted 25 January 2012 - 04:38 PM
Once I actually work out where in the campaign I want to put it I'll start working on it and get you involved



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