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	<title>AUSARMA</title>
	<link>http://www.ausarma.org/</link>
	<pubDate>Thu, 23 Feb 2012 03:17:50 +0000</pubDate>
	<ttl>43200</ttl>
	<description>Manage articles</description>
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		<title>Military Book club</title>
		<link>http://www.ausarma.org/news/ausarma/military-book-club-r35</link>
		<description><![CDATA[<p class='bbc_center'><span rel='lightbox'><img src='http://www.ausarma.org/uploads/monthly_02_2012/post-14-0-83761500-1329571593_thumb.png' alt='Posted Image' class='bbc_img' /></span></p>
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>I've just created a Military Book Club group for those of us that enjoy a good read about war and stuff. I'm sure there are more of you out there that like a good read, so this is the place to put in a review, say what you liked about the book, what you'd recommend, etc.<br />
<br />
Feel free to join and post reviews if its your thing. Always good to know whats worth reading and what maybe a waste of time.<br /></div></div><a href='http://www.ausarma.org/groups/show/4-military-book-club/' class='bbc_url' title=''>http://www.ausarma.o...tary-book-club/</a>]]></description>
		<pubDate>Sun, 19 Feb 2012 00:29:01 +0000</pubDate>
		<guid isPermaLink="false">7f1de29e6da19d22b51c68001e7e0e54</guid>
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		<title><![CDATA[PR ARMA 2 0.15 Beta & test event info]]></title>
		<link>http://www.ausarma.org/news/community/pr-arma-2-015-beta-test-event-info-r34</link>
		<description><![CDATA[<p class='bbc_center'><a href='http://www.realitymod.com/forum/f380-project-reality-news/107376-project-reality-arma-2-0-15-beta-update.html' class='bbc_url' title='External link' rel='nofollow external'><img src='http://media.realitymod.com/prarma2_015sig.gif' alt='Posted Image' class='bbc_img' /></a></p>
<p class='bbc_center'><br />
The anticipated release date for Project Reality: ARMA 2 v0.15 BETA is imminent ...</p>
<p class='bbc_center'><object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/BZOdMa2p3rI?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/BZOdMa2p3rI?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object><br />
<span class='bbc_underline'><strong class='bbc'>Test Event information -</strong></span><a href='http://www.ausarma.org/calendar/event/20-project-reality-arma2-v015-closed-beta-testing/' class='bbc_url' title=''>http://www.ausarma.o...d-beta-testing/</a><br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>we propose to hold a closed beta testing event on a Tactical Gamer server, <span class='bbc_underline'>this</span> <span class='bbc_underline'>coming</span> <span class='bbc_underline'>weekend</span>. We're planning on starting at 19:00 GMT on Friday 10th February, and running through to 06:00 GMT on Monday 13th February. <em class='bbc'>The server will be locked for the duration of the testing event</em>. The password will be communicated later here, and on the <a href='http://www.tacticalgamer.com/pr-arma/' class='bbc_url' title='External link' rel='nofollow external'>Tactical Gamer</a> forums.<br />
<br />
This test will allow us to check gameplay with a large number of players, and also highlight any bugs and issues that may have been missed in internal testing.<br />
<br />
We will be creating a special build of the mod for this event. <em class='bbc'>It is not the final build and <span class='bbc_underline'>will not be useable</span> after the event</em>. We will publish the link later in the week. The download will be provided in 7z format and will contain installation instructions.<br /></div></div></p>
<p class='bbc_center'>The passworded test version of v0.15 is now supplied by the AEF community <a href='http://mirror.aef-hq.com.au/~arma/mods/pr_a2_0150_betatg.7z' class='bbc_url' title='External link' rel='nofollow external'>HERE</a></p>
<p class='bbc_center'><a href='http://www.gametracker.com/server_info/174.123.97.138:2333/' class='bbc_url' title='External link' rel='nofollow external'><img src='http://cache.www.gametracker.com/server_info/174.123.97.138:2333/b_560_95_1.png' alt='Posted Image' class='bbc_img' /></a></p>]]></description>
		<pubDate>Fri, 10 Feb 2012 00:08:15 +0000</pubDate>
		<guid isPermaLink="false">02522a2b2726fb0a03bb19f2d8d9524d</guid>
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		<title>BIS trailing new vehicle steering, feedback needed</title>
		<link>http://www.ausarma.org/news/arma2/bis-trailing-new-vehicle-steering-feedback-needed-r33</link>
		<description><![CDATA[BIS have requested the community’s opinion on a new "experimental" steering system that uses the mouse to drive. While driving a vehicle, pointing the mouse at something will make the vehicle turn towards it as opposed to simply turning left/right. For those that have been around for a while, it will pretty much be like the old OFP steering (or should I say Arma Cold War Assault?).<br />
<br />
At the moment it only applied to boats; however it is planned to be tested on ground vehicles shortly.<br />
<br />
<br />
<br />
Here's what suma had to say:<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>Please, provide a feedback for the mouse steering improvements. We plan to extend the new "experimental" boat steering to all land vehicles, unless the feedback will be you do not like it. Note: Veterans between you may notice the new steering should resemble the Cold War Crisis vehicle steering in may aspects. The idea is you point the target and the vehicle steers to get there.</div></div>
<br />
You can have a read of the thread <a href='http://forums.bistudio.com/showthread.php?130856-ARMA-2-OA-beta-build-89025-%281-60-MP-compatible-build-post-1-60-release%29' class='bbc_url' title='External link' rel='nofollow external'>here</a>.]]></description>
		<pubDate>Fri, 03 Feb 2012 22:50:50 +0000</pubDate>
		<guid isPermaLink="false">9fc3d7152ba9336a670e36d0ed79bc43</guid>
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		<title>Strange things happening around AUSARMA...</title>
		<link>http://www.ausarma.org/news/ausarma/strange-things-happening-around-ausarma-r32</link>
		<description><![CDATA[A quick FYI, if you notice some strange looking things happening around here, fear not! Freeborne and I are just mucking around with some back-end stuff that may change the appearance of things here and there. We are hoping to released a more polished version of the current website soon. Not much will change except a few changes here and there that will hopefully both look and function a bit better.<br />
<br />
Cheers,]]></description>
		<pubDate>Mon, 30 Jan 2012 08:40:13 +0000</pubDate>
		<guid isPermaLink="false">65ded5353c5ee48d0b7d48c591b8f430</guid>
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		<title>Arma 2 on the BBC</title>
		<link>http://www.ausarma.org/news/arma2/arma-2-on-the-bbc-r31</link>
		<description><![CDATA[<p class='bbc_center'><span rel='lightbox'><img src='http://news.bbcimg.co.uk/media/images/58113000/jpg/_58113554_1.jpg' alt='Posted Image' class='bbc_img' /></span></p>
<br />
Arma 2 has been featured in a BBC article about the "blurring of reality and the virtual world". It goes on about how it is becoming more difficult to destinguish between images of real life and the gaming world. Of course, when the images are shrunk to 300x200 it does indeed become more difficult but still pretty easy. I guess it's different for us seeing as we play all the time though.<br />
<br />
Either way, you can have a read of it <a href='http://www.bbc.co.uk/news/in-pictures-16745015' class='bbc_url' title='External link' rel='nofollow external'>here</a>.]]></description>
		<pubDate>Sun, 29 Jan 2012 12:20:17 +0000</pubDate>
		<guid isPermaLink="false">1afa34a7f984eeabdbb0a7d494132ee5</guid>
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		<title>Multi Session Operations v4.1</title>
		<link>http://www.ausarma.org/news/community/multi-session-operations-v41-r30</link>
		<description><![CDATA[<strong class='bbc'>Get the latest 4.1 Missions AND MSO Code Base <a href='http://dev-heaven.net/projects/mso/files' class='bbc_url' title='External link' rel='nofollow external'>here</a> </strong><br />
<br />
<strong class='bbc'>What's New for v4.10?</strong><br />
<br />
<strong class='bbc'><span class='bbc_underline'>Core</span></strong><br />
- Increased default view distance to 2500m<br />
- Added support for Nielsen's Civilian Interaction Module (running Interaction, Reaction and Extraction components) - init-custom.sqf<br />
- Added ACE hand cuffs, ear plugs and safety googles to players running ACE<br />
- CWR&sup2; faction changes<br />
- Added RPT line for total Locations found<br />
- Fixed Default, Eden and Tora Bora settings<br />
- Print mission parameters in RPT<br />
- Added support for EOD Addon - automatically add THOR III ECM to select (ACRE Box, ACE Ruck Box, Basic Weapons Box) ammo crates near "ammo" or "ammo_1" markers.<br />
- Added support for EOD Radio Controlled IED for terrorist vehicles, added IED object to support any IED detection items.<br />
- Fixed path to vehicledrivercheck.fsm<br />
<br />
<span class='bbc_underline'><strong class='bbc'>NOMAD</strong></span><br />
- Updated NOMAD to support manual player state save<br />
- Increased options for Nomad save time in nomad params<br />
- Add menu selection for player to manually save position/state using interaction menu<br />
- Added the use of CBA_fnc_AddMagazineVerified (now that it is working) when restoring player weapon magazines on reconnect (Nomad)<br />
- Added support in NOMAD for adding ACRE base radios on reconnect rather than ACRE radios with IDs.<br />
- Added parameter to control how often Nomad saves player data<br />
<br />
<span class='bbc_underline'><strong class='bbc'>Caching</strong></span><br />
- If group leader dies while group is cached, uncache next leader<br />
- If group is newly split from another group, uncache leader and any drivers<br />
- Updated GTK with mission params<br />
- Removed OSL as now obsolete<br />
- Removed JCache as now obsolete<br />
- Simplified NOU caching further<br />
- Enabled CEP caching to use GTK<br />
- Fixed vehicles caching<br />
- Using GTK with NOUJAY Cache<br />
<br />
<strong class='bbc'><span class='bbc_underline'>Ambience</span></strong><br />
- Added another potential police station building for Everon<br />
- Added passengers to ambient sea vehicles<br />
- Fixed Never Fire code spelling mistake, all removed ammo from aircraft.<br />
<br />
<strong class='bbc'><span class='bbc_underline'>Support</span></strong><br />
- SOM fixes to work on dedicated server<br />
- Fixed CASEVAC to check for hospital or ammo marker for RTB<br />
- Added colour selection to JIP Markers<br />
<br />
<strong class='bbc'><span class='bbc_underline'>Enemy</span></strong><br />
- Increased ZORA max groups and decreased search radius (overall intensity increase)<br />
- Updated logging on HAC scripts<br />
- Added additional parameter value for EN POP spawn distance (20km), so that all EN Pop are spawned on maps smaller than 20km.<br />
- Updated Rydygier's HAC module, fixed acre issue and disabled by default<br />
- Added Tigerian faction<br />
- Fixed WICT if unknown faction is used - camps set to russian by default.<br />
- Fixed enemy pop if unknown faction is used - defaults to russian camps.<br />
- Added new Enemy Pop parameters to control how close enemy may be placed and how close they spawn<br />
- Added RYD HETMAN AI Commander (HAC) as an Enemy Module, added Nou Cache parameters to allow caching to be turned off.<br />
- WICT Update 16.01.2012, v.024 - <a href='http://forums.bistudio.com/showthread.php?t=129722&page=11#105' class='bbc_url' title='External link' rel='nofollow external'><span style='color: #993333'>http://forums.bistudio.com/showthrea...22&page=11#105</span></a> (thanks Highhead)<br />
<br />
<span class='bbc_underline'><strong class='bbc'>Feedback, issues, bugs</strong></span><br />
Report any issues <a href='http://dev-heaven.net/projects/mso/issues/new' class='bbc_url' title='External link' rel='nofollow external'>here</a>.]]></description>
		<pubDate>Mon, 09 Jan 2012 19:20:41 +0000</pubDate>
		<guid isPermaLink="false">9b8619251a19057cff70779273e95aa6</guid>
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		<title>Major ARMA2 update 1.60 RELEASED!</title>
		<link>http://www.ausarma.org/news/arma2/major-arma2-update-160-released-r29</link>
		<description><![CDATA[After lots of beta's, and 6 Release Candidates, BIS have finally released their official mega patch just in time for Christmas!<br />
<br />
This will update Operation Arrowhead (and Combined Operations) to version 1.60 and ARMA2 to version 1.10. All ARMA products get the update, including ARMA2 Free, BAF and PMC.<br />
<br />
<br />
Summary of the MANY fixes and new features added to this patch:<ul class='bbc'><li>New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options<br /></li><li><strong class='bbc'>Multiplayer is much smoother, no more warping</strong>, includes a number of fixes, optimizations and improvements<br /></li><li><strong class='bbc'>Netcode, VON and dedicated server fixes</strong> plus configuration additions in place<br /></li><li>Singleplayer received visual states smoothing and prediction (notable e.g. on distant units)<br /></li><li><strong class='bbc'>AI is improved, especially (but not only) in combat</strong>, AI has received numerous bug fixes<br /></li><li>Aircraft & Helicopter simulation received slight improvements<br /></li><li>ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of most annoying bugs<br /></li><li>Numerous other small bugs/glitches fixed</li></ul>
Official BIS thread:<br />
<br />
<a href='http://forums.bistudio.com/showthread.php?t=129042' class='bbc_url' title='External link' rel='nofollow external'>http://forums.bistud...ad.php?t=129042</a><br />
<br />
This is great news for ARMA2 community, and hopefully will mean lots of players coming back to jump in a server and enjoy ARMA2 the way we dreamed it would be from day 1.<br />
<br />
<strong class='bbc'>Grab it fast from AEF's FTP thanks too Plat.net.au:</strong><br />
<a href='http://mirror.aef-hq.com.au/~arma/patches/OA/ARMA2OACORFT_Update_160.zip' class='bbc_url' title='External link' rel='nofollow external'>http://mirror.aef-hq..._Update_160.zip</a>]]></description>
		<pubDate>Fri, 23 Dec 2011 01:09:53 +0000</pubDate>
		<guid isPermaLink="false">d1f491a404d6854880943e5c3cd9ca25</guid>
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		<title>ToH to use Java, Arma 3 to follow</title>
		<link>http://www.ausarma.org/news/arma3/toh-to-use-java-arma-3-to-follow-r28</link>
		<description><![CDATA[A big announcment for all those SQF experts out there, Arma 3 will be supporting Java! Thanks to SnR for spotting it.<br />
 <br />
Initially it will be going into a patch for Take on Helicopters:<br />
 <br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>Hi fellow scripters,<br />
 <br />
Initially we had hoped to release the <em class='bbc'>major upgrade to our scripting technology</em> with <a href='http://forums.bistudio.com/showthread.php?t=128782' class='bbc_url' title='External link' rel='nofollow external'>Patch 1.03</a>, but we were not able to get it fully implemented in time. Therefore we're pushing the ability to use Java to the next patch<br />
 <br />
Why is this awesome&#8482;?<ul class='bbc'><li>Using a widespread, proven and robust language with loads of documentation and tutorials.<br /></li><li>Using IDEs such as Neatbeans and Eclipse for development and debugging.<br /></li><li>Using Object-Oriented programming architecture and design.<br /></li><li>Using generally much higher performance script execution.<br /></li><li>Using many standard Java libraries instead of reinventing the wheel.</li></ul>
Note: this will not replace SQF scripting, so the transition should be smooth.</div></div>
 <br />
You can check out the original thread on the BIS forums <a href='http://forums.bistudio.com/showthread.php?t=128800' class='bbc_url' title='External link' rel='nofollow external'>here</a>.<br />
<strong class='bbc'>Grab it fast from AEF's FTP thanks too Plat.net.au:</strong><br />
<strong class='bbc'><a href='http://mirror.aef-hq.com.au/~arma/patches/TKOH/' class='bbc_url' title='External link' rel='nofollow external'>http://mirror.aef-hq...a/patches/TKOH/</a></strong>]]></description>
		<pubDate>Sat, 17 Dec 2011 16:44:47 +0000</pubDate>
		<guid isPermaLink="false">76dc611d6ebaafc66cc0879c71b5db5c</guid>
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		<title>TakeOn Helicopters Demo Available</title>
		<link>http://www.ausarma.org/news/bis/takeon-helicopters-demo-available-r27</link>
		<description><![CDATA[You can now try TakeOn Helicopters for free, by downloading a demo that Bohemia Interactive have just released.<br />
 <br />
Word of warning, the demo is just under 4GB!<br />
 <br />
 <br />
<em class='bbc'>Taken from Bohemia website</em><br />
 <br />
 <br />
Players will be able to enjoy a generous variety of demo content, all playable above a huge section of the Seattle terrain:<ul class='bbc'><li>Free Flight mode<br /></li><li>Light and medium helicopters<br /></li><li>30 x 30 km section of the Seattle terrain<br /></li><li>2 singleplayer scenarios<br /></li><li>3 time trial courses<br /></li><li>3 training scenarios<br /></li><li>1 multiplayer scenario<br /></li><li>A powerful 2D scenario editor (limited version, does not allow saving or loading)</li></ul>
 <br />
 <br />
<span style='font-size: 12px;'><strong class='bbc'>Grab it fast from AEF's FTP thanks too Plat.net.au:</strong></span><br />
<span style='font-size: 12px;'><strong class='bbc'><a href='http://mirror.aef-hq.com.au/~arma/demos/' class='bbc_url' title='External link' rel='nofollow external'>http://mirror.aef-hq...au/~arma/demos/</a></strong><br />
</span>]]></description>
		<pubDate>Wed, 30 Nov 2011 23:53:38 +0000</pubDate>
		<guid isPermaLink="false">ec5decca5ed3d6b8079e2e7e7bacc9f2</guid>
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		<title>Steam 50% ArmA series (today only!)</title>
		<link>http://www.ausarma.org/news/arma2/steam-50-arma-series-today-only-r25</link>
		<description><![CDATA[Steam is having a 50% off sale on all ArmA games for one day only, so only a few hours left.<br />
<br />
<a href='http://store.steampowered.com/sale/arma_franchise_midweek' class='bbc_url' title='External link' rel='nofollow external'>http://store.steampo...anchise_midweek</a><br />
<br />
<br />
Combined Operations for $14.99 USD<br />
<br />
ARMA X for $29.99 USD]]></description>
		<pubDate>Wed, 09 Nov 2011 23:49:40 +0000</pubDate>
		<guid isPermaLink="false">3def184ad8f4755ff269862ea77393dd</guid>
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		<title>AUSARMA Logo Contest ($295 prize)</title>
		<link>http://www.ausarma.org/news/ausarma/ausarma-logo-contest-295-prize-r24</link>
		<description><![CDATA[We are currently running a logo design contest to see if someone can come up with a really neat and catching logo for this site.<br />
<br />
All entries will be posted on the forums for everyone to vote on and provide feedback. The competition is being run on 99designs.com.au and closes at the end of the week (Friday 11:30AM +10GMT).<br />
If you have some 1337 design skillz, or know someone who does, feel free to signup to the site and submit your design(s). The winner gets $295.<br />
<br />
For your sake, and ours, ensure you are not infringing on copyright with any graphics, etc that you include in your designs.<br />
Also, at the end of the content a winner WILL be decided, and receive the prize money, however this does not necessarily mean we will run with the logo (we may want to edit it to suit our needs, or only use it in certain areas of the website/Teamspeak, etc)<br />
<br />
You can follow/participate in the competition by clicking the following link:<br />
<a href='https://99designs.com.au/logo-design/contests/logo-ausarma-anz-military-gaming-103608' class='bbc_url' title='External link' rel='nofollow external'>https://99designs.co...y-gaming-103608</a><br />
<br />
All comments, feedback and discussions should be in our forums <a href='http://www.ausarma.org/topic/914-article-ausarma-logo-contest-200-prize/' class='bbc_url' title=''>HERE</a>!<br />
<br />
<span rel='lightbox'><img src='http://www.ausarma.org/assets/images/articles/logo_contest_16_entries.jpg' alt='Posted Image' class='bbc_img' /></span>]]></description>
		<pubDate>Mon, 31 Oct 2011 00:06:03 +0000</pubDate>
		<guid isPermaLink="false">c8ffe9a587b126f152ed3d89a146b445</guid>
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		<title>Reminder - Update your AUSARMA links</title>
		<link>http://www.ausarma.org/news/ausarma/reminder-update-your-ausarma-links-r23</link>
		<description><![CDATA[Many of the links to our content has changed over the past few months (images, forum links, articles, etc)<br />
 <br />
If you have linked to our content anywhere (external forum signatures, our news articles, specific topics, etc) please review your links as they may need updating.<br />
 <br />
Many of our links now contain much friendlier looking addresses and should be easier to remember.<br />
 <br />
 <br />
<strong class='bbc'>Website:</strong><br />
<a href='http://www.ausarma.org' class='bbc_url' title=''>www.ausarma.org</a> (the "www." is not necessary)<br />
 <br />
<strong class='bbc'>Forums</strong><p class='bbc_indent' style='margin-left: 40px;'><strong class='bbc'>Homepage:</strong></p><p class='bbc_indent' style='margin-left: 40px;'><a href='http://www.ausarma.org/forums' class='bbc_url' title=''><em class='bbc'>www.ausarma.org/forums</em></a> (updated 15/10/2011)</p><p class='bbc_indent' style='margin-left: 40px;'><strong class='bbc'>Specific Forum:</strong></p><p class='bbc_indent' style='margin-left: 40px;'><a href='http://www.ausarma.org/forum/71-missions/' class='bbc_url' title=''><em class='bbc'>http://www.ausarma.org/forum/71-missions/</em></a></p><p class='bbc_indent' style='margin-left: 40px;'><strong class='bbc'>Specific Topic:</strong></p><p class='bbc_indent' style='margin-left: 40px;'><a href='http://www.ausarma.org/topic/203-project-reality-mod/' class='bbc_url' title=''><em class='bbc'>http://www.ausarma.org/topic/203-project-reality-mod/</em></a></p>
 <br />
 <br />
<strong class='bbc'>Our Members:</strong><br />
<a href='http://www.ausarma.org/members' class='bbc_url' title=''><em class='bbc'>www.ausarma.org/members</em></a><br />
 <br />
<strong class='bbc'>Photo Galleries:</strong><br />
<a href='http://www.ausarma.org/gallery' class='bbc_url' title=''><em class='bbc'>www.ausarma.org/gallery</em></a><br />
 <br />
<strong class='bbc'>Video Galleries:</strong><br />
<a href='http://www.ausarma.org/videos' class='bbc_url' title=''><em class='bbc'>www.ausarma.org/videos</em></a><br />
 <br />
<strong class='bbc'>Groups:</strong> (under development)<br />
<a href='http://www.ausarma.org/groups' class='bbc_url' title=''><em class='bbc'>www.ausarma.org/groups</em></a><br />
 <br />
<strong class='bbc'>Our sub-domains:</strong><br />
<a href='http://www.mso.ausarma.org' class='bbc_url' title='External link' rel='nofollow external'><em class='bbc'>www.mso.ausarma.org</em></a> (Multi Session Operations forums)<br />
<a href='http://www.aaw.ausarma.org' class='bbc_url' title='External link' rel='nofollow external'><em class='bbc'>www.aaw.ausarma.org</em></a> (Australian's At War forums)<br />
<a href='http://www.dsl.ausarma.org' class='bbc_url' title='External link' rel='nofollow external'><em class='bbc'>www.dsl.ausarma.org</em></a> (Dog Squad Lite forums)<br />
 <br />
 <br />
We also have a presence on the follow sites:<br />
<strong class='bbc'>YouTube Channel:</strong> <a href='http://www.youtube.com/user/AusArmAorg' class='bbc_url' title='External link' rel='nofollow external'><em class='bbc'>http://www.youtube.com/user/AusArmAorg</em></a><br />
<strong class='bbc'>Facebook Page: </strong><a href='http://www.facebook.com/pages/AusArmA/214127058630696' class='bbc_url' title='External link' rel='nofollow external'>http://www.facebook....214127058630696</a><br />
<strong class='bbc'>Steam Group:</strong> <a href='http://steamcommunity.com/groups/ausarma' class='bbc_url' title='External link' rel='nofollow external'><em class='bbc'>http://steamcommunity.com/groups/ausarma</em></a><br />
<strong class='bbc'>GameTracker:</strong> <a href='http://www.gametracker.com/clan/AUSARMA/' class='bbc_url' title='External link' rel='nofollow external'><em class='bbc'>http://www.gametracker.com/clan/AUSARMA/</em></a><br />
 <br />
 <br />
Tip: Our new forums have a "Like This" feature. Clicking this button on a post will give the person +1 Reputation. So if someone submits a great mission, or helpful feedback etc don't be shy to reward them and encourage everyone to contribute more frequently. <img src='http://www.ausarma.org/public/style_emoticons/default/arma/thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />]]></description>
		<pubDate>Sat, 15 Oct 2011 05:51:22 +0000</pubDate>
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		<title><![CDATA[Floydii's TrackIR 4 Giveaway]]></title>
		<link>http://www.ausarma.org/news/community/floydiis-trackir-4-giveaway-r22</link>
		<description><![CDATA[Floydii - the winner of our 2nd birthday competition - is giving away his old TrackIR 4 for free!<br />
 <br />
There's a catch however, the "contestants" need to face off in a PvP match to the death!<br />
 <br />
Here's the details:<br />
 <br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
At this time it will be held on Wednesday the 7th of September at 2000 AEST.<br />
 <br />
1. half the contestants on one team and half the contestants on the other<br />
2. No Respawn TvT to the death (there may be objectives involved).<br />
3. Losing team eliminated, winning team halved and pitted against each other<br />
4. etc. until down to 2-3 people.<br />
5. last man standing wins.<br /></div></div>
 <br />
You can register your interest <a href='http://www.ausarma.org/topic/770-floydiis-old-track-ir-to-a-good-home/' class='bbc_url' title=''>here</a>.]]></description>
		<pubDate>Tue, 06 Sep 2011 07:54:19 +0000</pubDate>
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		<title>Project Reality Beta Released</title>
		<link>http://www.ausarma.org/news/arma2/project-reality-beta-released-r21</link>
		<description><![CDATA[<p class='bbc_center'><span rel='lightbox'><img src='http://ausarma.org/assets/images/articles/prdl01.gif' alt='Posted Image' class='bbc_img' /></span></p>
<br />
<br />
So this article is a little bit late but....<br />
<br />
For those of you who don't know, PR: Arma 2 v0.1 was released on September 2nd to much fanfare and server crashes due to the high numbers. After the initial rush, the smoothing out of player numbers has lead to some rather enjoyable PvP games. Here's the details:<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>After countless hours of development, thousands of code changes and an intensive testing period, we are pleased to announce the general availability of the Project Reality: ARMA 2 v0.1 BETA modification. You can download and install the mod one of three ways. The easiest way is via a self-installer.exe. The second is to use <a href='http://www.desura.com/mods/project-reality-arma2' class='bbc_url' title='External link' rel='nofollow external'><strong class='bbc'>Desura</strong></a>, a powerful digital distribution application. The final and most difficult way is to download a ZIP to manually install. To avoid any potential problems, <strong class='bbc'>we strongly advise</strong> all users to use either the self-installer.exe or <a href='http://www.desura.com/mods/project-reality-arma2' class='bbc_url' title='External link' rel='nofollow external'><strong class='bbc'>Desura</strong></a> to install the mod.</div></div>
<br />
<strong class='bbc'><span class='bbc_underline'>New Features and Changes</span></strong><br />
While this release is primarily focused on BETA testing, you can still find some new Project Reality additions and features in the PR:ARMA2 v0.1 BETA release.<ul class='bbc'><li>Unique UI overhaul.<br /></li><li>British Soldiers (MTP).<br /></li><li>Unique PR Gameplay Concept for ARMA 2.<br /></li><li>Various PR game modes.<br /></li><li>New vehicles including the Warrior IFV, Chinook, Merlin, and the Apache AH1.<br /></li><li>v1 Basic PR Sounds FX, environment and weapons/vehicles.<br /></li><li>PR:ARMA2 music, composed by Project Reality.<br /></li><li>PR Statics Object Pack.<br /></li><li>PR FX.<br /></li><li>PR Squad Awareness HUD (SAHUD).<br /></li><li>PR rear view Mirrors.</li></ul>
More details <a href='http://www.realitymod.com/forum/f380-project-reality-news/102258-release-project-reality-arma-2-v0-1-beta-released.html' class='bbc_url' title='External link' rel='nofollow external'>here</a>. Disucssion in our forum <a href='http://www.ausarma.org/topic/203-project-reality-mod/page__pid__23758__st__260#entry23758' class='bbc_url' title=''>here</a>.]]></description>
		<pubDate>Mon, 05 Sep 2011 18:17:56 +0000</pubDate>
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		<title>Arma X: Anniversary Edition</title>
		<link>http://www.ausarma.org/news/bis/arma-x-anniversary-edition-r19</link>
		<description><![CDATA[<p class='bbc_center'><span rel='lightbox'><img src='http://www.bistudio.com/images/stories/armax/ax_logo.png' alt='Posted Image' class='bbc_img' /></span></p><p class='bbc_left'>BI have just relased Arma X: Anniversary Edition, which is basically a collectors pack of every arma game that BI has created over the last 10 years. It also includes "ArmA: Cold War Assault" (AKA OFP: CWC) and resistance. It does not include Red Hammer - which was developed by codemasters.</p><p class='bbc_left'><em class='bbc'><strong class='bbc'>Arma X: Anniversary Edition</strong> brings a unique collection of all Armaversum titles released to date, exclusively wrapped together in one package. Built on over 10 years experience, Arma X thrusts you into the heart of the most realistic military simulator ever developed, featuring cutting edge technology, vast, detailed environments defined by real geographic data and authentically modeled units and vehicles. Play all of the story-driven campaigns sequentially for the ultimate military combat experience!</em></p><p class='bbc_left'>The pack also inludes the following bonus content:</p><ul class='bbc'><li>ARTWORKS<br /></li><li>BOX ARTS<br /></li><li>ICONS<br /></li><li>WALLPAPERS<br /></li><li>SOUNDTRACKS<br /></li><li>MAPS</li></ul><p class='bbc_left'>So far it can only be bought as a digital distribution from Sprocket, however they plan to release a boxed version soon. You can check out the release details <a href='http://www.bistudio.com/index.php/english/games/arma-x' class='bbc_url' title='External link' rel='nofollow external'>here</a>.</p><p class='bbc_center'><a href='http://www.bistudio.com/index.php/english/games/arma-cwa' class='bbc_url' title='External link' rel='nofollow external'><img src='http://www.bistudio.com/images/stories/armax/ACWA_%20Box_Art.jpg' alt='Posted Image' class='bbc_img' /></a> <span rel='lightbox'><img src='http://www.bistudio.com/images/stories/armax/Armed%20Assault_DVDsleeve_UK_bez%20log.jpg' alt='Posted Image' class='bbc_img' /></span> <span rel='lightbox'><img src='http://www.bistudio.com/images/stories/armax/AAQA_Box_Art.jpg' alt='Posted Image' class='bbc_img' /></span> <a href='http://www.bistudio.com/index.php/english/games/arma-2-series' class='bbc_url' title='External link' rel='nofollow external'><img src='http://www.bistudio.com/images/stories/armax/A2_Box_Art_US.jpg' alt='Posted Image' class='bbc_img' /></a> <a href='http://www.bistudio.com/index.php/english/games/arma-2-series/operation-arrowhead' class='bbc_url' title='External link' rel='nofollow external'><img src='http://www.bistudio.com/images/stories/armax/A2OA_Box_Art_EU.jpg' alt='Posted Image' class='bbc_img' /></a> <a href='http://www.bistudio.com/index.php/english/games/arma-2-series/british-armed-forces' class='bbc_url' title='External link' rel='nofollow external'><img src='http://www.bistudio.com/images/stories/armax/A2BAF_Box_Art.jpg' alt='Posted Image' class='bbc_img' /></a> <a href='http://www.bistudio.com/index.php/english/games/arma-2-series/private-military-company' class='bbc_url' title='External link' rel='nofollow external'><img src='http://www.bistudio.com/images/stories/armax/A2PMC_Box_Art.jpg' alt='Posted Image' class='bbc_img' /></a></p>]]></description>
		<pubDate>Sun, 04 Sep 2011 08:00:09 +0000</pubDate>
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		<title>ARMA 3 to get TKOH Flight Model</title>
		<link>http://www.ausarma.org/news/arma3/arma-3-to-get-tkoh-flight-model-r17</link>
		<description><![CDATA[<p class='bbc_center'>/assets/images/stories/arma3_logo.png<br />
<br />
/assets/images/stories/logo.png</p><p class='bbc_left'><br />
Through a lonely post in the BI forum, AAF member Ryan noticed that BIS Developer "Damu" has confirmed that the <em class='bbc'>Take On Helicopters</em> flight model will be used in Arma 3. It's seems like early stages at the moment, but it's certainly exciting news for those wannabe pilots (like me).</p><p class='bbc_left'>Here's the post:</p>
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>Flight model used in TKOH will be available in Arma3. We don't know if it will be presented in campaign. We didn't even try it.<br />
<br />
There are two options:<br />
1) TKOH FM will be available, depending on controllability for the specific difficulty levels (maybe all of them???),<br />
2) TKOH FM will be available for modders, but disabled for campaign itself.<br />
<br />
The decision is waiting for our FM evaluation directly in A3.</div></div><p class='bbc_left'>You can check out the thread <a href='http://forums.bistudio.com/showthread.php?t=122028' class='bbc_url' title='External link' rel='nofollow external'>here</a>.</p>]]></description>
		<pubDate>Sun, 04 Sep 2011 07:49:24 +0000</pubDate>
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		<title>MSO v3.43 Released</title>
		<link>http://www.ausarma.org/news/arma2/mso-v343-released-r16</link>
		<description><![CDATA[<p class='bbc_center'><span style='font-size: 12px;'><span rel='lightbox'><img src='http://img15.imageshack.us/img15/420/msox.jpg' alt='Posted Image' class='bbc_img' /></span></span></p>
<br />
<br />
MSO v3.43 has been released and inlcuded missions for Takistan, Chernarus and Qon Province.<br />
 <br />
What's new:<ul class='bbc'><li>Mission Parameters to control AI intensity<br /></li><li>USMC Support<br /></li><li>20+ Bug Fixes<br /></li><li>Improved Ambient Air and Sea<br /></li><li>Stone throwing civilians<br /></li><li>Performance improvements<br /></li><li>New caching system</li></ul>
 <br />
You can grab the latest verion from <a href='http://dev-heaven.net/projects/mso/files' class='bbc_url' title='External link' rel='nofollow external'>here</a>.]]></description>
		<pubDate>Sun, 04 Sep 2011 07:48:18 +0000</pubDate>
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		<title>co40 Operation Rabbithole this Sunday</title>
		<link>http://www.ausarma.org/news/community/co40-operation-rabbithole-this-sunday-r15</link>
		<description><![CDATA[Just a reminder that the first coop night for quite a while is on this sunday.<br />
 <br />
<span style='color: #ff0000'><strong class='bbc'>TIMINGS:</strong></span><br />
<span style='color: #ff0000'><span style='color: #000000'><strong class='bbc'>RALLY ON TS:</strong> 1830 AEST, SUNDAY 31 JULY 2011.</span></span><br />
<span style='color: #ff0000'><span style='color: #000000'><strong class='bbc'>MISSION KICK OFF:</strong> 1900 AEST, SUNDAY 31 JULY 2011. [0500 INGAME]</span></span><br />
 <br />
<span style='color: #ff0000'><strong class='bbc'>COMMAND AND SIGNALS:</strong></span><br />
<span style='color: #ff0000'><span style='color: #ff0000'><span style='color: #ff0000'><span style='color: #000000'><strong class='bbc'>MODS NEEDED:</strong> ACE, ACEX, CBA, JAYARMA2LIB, <span style='color: #00ff00'><span style='color: #000000'><strong class='bbc'>ACRE</strong></span></span></span></span></span></span><br />
<span style='color: #ff0000'><span style='color: #000000'><strong class='bbc'>TS SERVER:</strong> ts.ausarma.org (AusArmA Event Channels)</span></span><br />
<span style='color: #ff0000'><span style='color: #000000'><strong class='bbc'>ARMA 2 SERVER:</strong> AAF/AEF MSO and Joint-Op Server Plat.net.au</span></span><br />
 <br />
<span style='color: #ff0000'><strong class='bbc'>BRIEFING:</strong></span><br />
<span style='color: #ff0000'><span style='color: #000000'><span style='color: #ff0000'><span style='color: #000000'><span style='color: #ff0000'><span style='color: #ff0000'><span style='color: #ff0000'><span style='color: #000000'><span style='color: #00ff00'><span style='color: #000000'><span style='color: #ff0000'><span style='color: #000000'><span style='color: #ff0000'><span style='color: #000000'><span style='color: #000000'>We are part of a 40 man strong Takiban insurgent team. We are tasked with destroying a NATO convoy that runs through the area every fortnight. This morning is the scheduled time, so we're going to hit it. The convoy usually consists of 4x Hmmwv's, 4x Support Vehicles, and usually some trucks with infantry. We expect reinforcements to then come, once we engage, so we have fortifications in the hills, where our camp is located, that we must defend and hold. At our disposal we have IEDs, Claymores, Mines, everything. We also have a ZSU aimed through the valley at the ambush site ready to deal some damage. We also have plenty of ammo crates at our camp.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
 <br />
<span style='color: #FF0000'><span style='color: #FF0000'><span style='color: #FF0000'><span style='color: #00FF00'><span style='color: #FF0000'><span style='color: #FF0000'><span style='color: #000000'>More details in this </span></span></span></span></span></span></span><span style='color: #ff0000'><span style='color: #ff0000'><span style='color: #000000'><span style='color: #ff0000'><span style='color: #000000'><span style='color: #ff0000'><span style='color: #ff0000'><span style='color: #ff0000'><span style='color: #000000'><span style='color: #00ff00'><span style='color: #000000'><span style='color: #ff0000'><span style='color: #000000'><span style='color: #ff0000'><span style='color: #000000'><span style='color: #000000'><span style='color: #ff0000'><span style='color: #ff0000'><span style='color: #ff0000'><span style='color: #00ff00'><span style='color: #ff0000'><span style='color: #ff0000'><span style='color: #000000'>thread.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span>]]></description>
		<pubDate>Sun, 04 Sep 2011 07:46:14 +0000</pubDate>
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		<title>Misc Arma III Screenshots</title>
		<link>http://www.ausarma.org/news/arma3/misc-arma-iii-screenshots-r14</link>
		<description><![CDATA[Some new arma 3 screenies have appeared from eurogamer.<p class='bbc_center'><span rel='lightbox'><img src='http://www.ausarma.org/assets/images/articles/ss_preview_Arma3_screeenshot_EGcz_09.jpg' alt='Posted Image' class='bbc_img' /></span></p><p class='bbc_center'><span rel='lightbox'><img src='http://www.ausarma.org/assets/images/articles/ss_preview_Arma3_screeenshot_EGcz_03.jpg' alt='Posted Image' class='bbc_img' /></span></p><p class='bbc_center'><span rel='lightbox'><img src='http://www.ausarma.org/assets/images/articles/ss_preview_Arma3_screeenshot_EGcz_01.jpg' alt='Posted Image' class='bbc_img' /></span></p>
 <br />
 <br />
 <p class='bbc_left'>You can check out the rest of the screenshots <a href='http://www.eurogamer.cz/gallery.php?game_id=15374&article_id=1384321#anchor' class='bbc_url' title='External link' rel='nofollow external'>here</a>.</p>]]></description>
		<pubDate>Sun, 04 Sep 2011 07:44:36 +0000</pubDate>
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		<title>ArmA2 - cheaper than a cup of coffee!</title>
		<link>http://www.ausarma.org/news/bis/arma2-cheaper-than-a-cup-of-coffee-r13</link>
		<description><![CDATA[Sprocket-IDEA is having another sale.... AGAIN... but who can get enough of them anyway?<br />
Savings range from 70% to 15% (Anniversary Edition)<br />
 <p class='bbc_center'><strong class='bbc'><span style='font-size: 14px;'>Combined Operations<span style='color: #ff0000'><span style='font-size: 18px;'> $14</span></span></span></strong></p><p class='bbc_center'><span rel='lightbox'><img src='http://www.ausarma.org/images/stories/patches/A2co.png' alt='Posted Image' class='bbc_img' /></span></p><p class='bbc_center'><span style='font-size: 14px;'><strong class='bbc'>Operation Arrowhead <span style='color: #ff0000'><span style='font-size: 18px;'>$8</span></span></strong></span></p><p class='bbc_center'><span rel='lightbox'><img src='http://www.ausarma.org/assets/images/stories/patches/A2oa.png' alt='Posted Image' class='bbc_img' /></span></p>
 <br />
<span style='color: #000000'><span style='font-size: 18px;'><strong class='bbc'><em class='bbc'><span style='font-size: 8px;'>Prices approx based on exchange rate.</span></em></strong></span></span><br />
ArmA2 is also just <strong class='bbc'>AU$5</strong>! Crazy!<br />
So all you hackers out there.... now is the time to pick up a dozen copies of the game and go raging! (joking, joking)]]></description>
		<pubDate>Sun, 04 Sep 2011 07:43:10 +0000</pubDate>
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