<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0">
<channel>
	<title>AUSARMA Community Blog List</title>
	<link>http://www.ausarma.org/blogs/</link>
	<description>Community Blog List Syndication</description>
	<pubDate>Wed, 22 Feb 2012 22:29:33 +0000</pubDate>
	<webMaster>admin@ausarma.org (AUSARMA)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title><![CDATA[MSO Developer's Blog - Ambient Animals Blacklisted Areas]]></title>
		<link>http://www.ausarma.org/blog/4/entry-13-ambient-animals-blacklisted-areas/</link>
		<category></category>
		<description><![CDATA[A pretty common question about Ambient Animals. <br />
 Quick question.  Is there anyway to stop animals (or civs) either spawning on, or entering a runway?  I'm finding that they are causing...]]></description>
		<pubDate>Wed, 22 Feb 2012 21:26:00 +0000</pubDate>
		<guid>http://www.ausarma.org/blog/4/entry-13-ambient-animals-blacklisted-areas/</guid>
	</item>
	<item>
		<title><![CDATA[MSO Developer's Blog - MSO Urban Ops (A2CO &#38; ACE) - v4.20 Release Candidate]]></title>
		<link>http://www.ausarma.org/blog/4/entry-12-mso-urban-ops-a2co-ace-v420-release-candidate/</link>
		<category></category>
		<description><![CDATA[ <br />
http://dev-heaven.ne...sions_4-20RC.7z <br />
<br />
All default core, ambience and support modules.<br />
<br />
Enemy modules are:<br />
<br />
Terrorist...]]></description>
		<pubDate>Tue, 21 Feb 2012 13:18:00 +0000</pubDate>
		<guid>http://www.ausarma.org/blog/4/entry-12-mso-urban-ops-a2co-ace-v420-release-candidate/</guid>
	</item>
	<item>
		<title><![CDATA[MSO Developer's Blog - NOMAD - the heart of the MSO]]></title>
		<link>http://www.ausarma.org/blog/4/entry-11-nomad-the-heart-of-the-mso/</link>
		<category></category>
		<description><![CDATA[So I've spent the last couple of days fixing a bug with NOMAD and gotten to know it intimately.<br />
<br />
<strong class='bbc'>What is NOMAD?</strong><br />
Well, its basically the core module that restores a player's state when they reconnect to the server - status such as health, position, group membership, magazines, weapons, rucksacks, etc.<br />
<br />
This comes in handy when you've got a...]]></description>
		<pubDate>Tue, 21 Feb 2012 11:10:00 +0000</pubDate>
		<guid>http://www.ausarma.org/blog/4/entry-11-nomad-the-heart-of-the-mso/</guid>
	</item>
	<item>
		<title><![CDATA[MSO Developer's Blog - Code scheduling and the MSO]]></title>
		<link>http://www.ausarma.org/blog/4/entry-10-code-scheduling-and-the-mso/</link>
		<category></category>
		<description>On Skype today, someone asked for information regarding the code scheduler. I posted these two links, but to be honest my own personal experience has led me away from custom...</description>
		<pubDate>Sat, 18 Feb 2012 10:07:00 +0000</pubDate>
		<guid>http://www.ausarma.org/blog/4/entry-10-code-scheduling-and-the-mso/</guid>
	</item>
	<item>
		<title><![CDATA[MSO Developer's Blog - DRN Dynamic Weather Effects by Engima]]></title>
		<link>http://www.ausarma.org/blog/4/entry-9-drn-dynamic-weather-effects-by-engima/</link>
		<category></category>
		<description><![CDATA[We recently discovered that we would have to re-write our dynamic weather module on MSO, due to a little caveat on the BIKI about weather forecasting:<br />
http://community.bis...iki/setOvercast <br />
Ceeeb - Only one script command induced weather change (either setOvercast or setFog) can be happening...]]></description>
		<pubDate>Fri, 03 Feb 2012 14:09:00 +0000</pubDate>
		<guid>http://www.ausarma.org/blog/4/entry-9-drn-dynamic-weather-effects-by-engima/</guid>
	</item>
	<item>
		<title><![CDATA[MSO Developer's Blog - Upcoming MSO Urban Ops Sample]]></title>
		<link>http://www.ausarma.org/blog/4/entry-8-upcoming-mso-urban-ops-sample/</link>
		<category></category>
		<description><![CDATA[This is Tupolov's recent encounter during testing of MSO working along side Neilsen's Civilian Interaction Module (CIM), Reezo's Explosive Ordnance Disposal (EOD) and Tupolov's new IED Enemy MSO module (TUP_IED).<br />
<br />
VOLCBAT MSO: Patrol Report <br />
3Pl patrol into the local town and within minutes a...]]></description>
		<pubDate>Tue, 31 Jan 2012 08:29:00 +0000</pubDate>
		<guid>http://www.ausarma.org/blog/4/entry-8-upcoming-mso-urban-ops-sample/</guid>
	</item>
	<item>
		<title><![CDATA[MSO Developer's Blog - How does AI caching work in MSO?]]></title>
		<link>http://www.ausarma.org/blog/4/entry-7-how-does-ai-caching-work-in-mso/</link>
		<category></category>
		<description><![CDATA[As of MSO v4.1, all caching now uses a common module called RMM Group Tracker (GTK).<br />
<br />
In previous MSO versions, each of the individual caching modules (CEP, Nou's and JCache) duplicated the tracking of groups to cache and de-cache. This meant there was no single method to exclude a group from caching across all caching modules.<br />
<br />
When Rommel wrote OSOM...]]></description>
		<pubDate>Mon, 30 Jan 2012 06:27:00 +0000</pubDate>
		<guid>http://www.ausarma.org/blog/4/entry-7-how-does-ai-caching-work-in-mso/</guid>
	</item>
	<item>
		<title><![CDATA[MSO Developer's Blog - BI's Garbage Collector and MSO]]></title>
		<link>http://www.ausarma.org/blog/4/entry-6-bis-garbage-collector-and-mso/</link>
		<category></category>
		<description><![CDATA[So you may be aware that there is an Editor Module called <a href='http://community.bistudio.com/wiki/Garbage_Collector' class='bbc_url' title='External link' rel='nofollow external'>Garbage Collector</a> in ARMA2/OA.<br />
<br />
One problem the vanilla module has, is it doesn't pick up anything without ordering it to be removed using the function <strong class='bbc'>BIS_GC_trashItFunc</strong>. You can see from the BIKI link, the following rules...]]></description>
		<pubDate>Sat, 28 Jan 2012 22:02:00 +0000</pubDate>
		<guid>http://www.ausarma.org/blog/4/entry-6-bis-garbage-collector-and-mso/</guid>
	</item>
	<item>
		<title><![CDATA[MSO Developer's Blog - BI's Secondary Operations Manager on MSO]]></title>
		<link>http://www.ausarma.org/blog/4/entry-5-bis-secondary-operations-manager-on-mso/</link>
		<category></category>
		<description><![CDATA[So I recently gave <a href='http://community.bistudio.com/wiki/Secondary_Operations_Manager' class='bbc_url' title='External link' rel='nofollow external'>BI's Secondary Operations Manager module</a> a try on dedicated server - and it seemed to be mostly functional. Secondary missions were alerted and support functions provided as rewards when they were achieved. It definitely needs more that just the module by...]]></description>
		<pubDate>Fri, 27 Jan 2012 09:05:00 +0000</pubDate>
		<guid>http://www.ausarma.org/blog/4/entry-5-bis-secondary-operations-manager-on-mso/</guid>
	</item>
	<item>
		<title><![CDATA[MSO Developer's Blog - Hey, this door is closed!]]></title>
		<link>http://www.ausarma.org/blog/4/entry-4-hey-this-door-is-closed/</link>
		<category></category>
		<description><![CDATA[I got tired of walking around Zargabad and seeing every door wide open - now, where's the fun in that.<br />
<br />
So I made a sneaky addition to ambient civilians yesterday, where all doors are randomly set ajar - some open, some closed, and anywhere in betwen. Now lets put some enemy behind those doors and let the fun begin!]]></description>
		<pubDate>Fri, 27 Jan 2012 08:52:00 +0000</pubDate>
		<guid>http://www.ausarma.org/blog/4/entry-4-hey-this-door-is-closed/</guid>
	</item>
</channel>
</rss>
