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Latest News

03 Feb 2012 10:44 PM | cm. in Arma 2

BIS have requested the community’s opinion on a new "experimental" steering system that uses the mouse to drive. While driving a vehicle, pointing the mouse at something will make the vehicle turn towards it as opposed to simply turning left/right. For those that have been around for a while, it will pretty much be like the old OFP steering (or should I say Arma Cold War Assault?).

At the moment it only applied to boats; however it is planned to be tested on ground vehicles shortly.



Here's what suma had to say:

Quote

Please, provide a feedback for the mouse steering improvements. We plan to extend the new "experimental" boat steering to all land vehicles, unless the feedback will be you do not like it. Note: Veterans between you may notice the new steering should resemble the Cold War Crisis vehicle steering in may aspects. The idea is you point the target and the vehicle steers to get there.

You can have a read of the thread here.

Read story →    0 comments    -----

30 Jan 2012 08:37 AM | cm. in AUSARMA News

A quick FYI, if you notice some strange looking things happening around here, fear not! Freeborne and I are just mucking around with some back-end stuff that may change the appearance of things here and there. We are hoping to released a more polished version of the current website soon. Not much will change except a few changes here and there that will hopefully both look and function a bit better.

Cheers,

Read story →    1 comments    -----

29 Jan 2012 11:58 AM | cm. in Arma 2

Posted Image


Arma 2 has been featured in a BBC article about the "blurring of reality and the virtual world". It goes on about how it is becoming more difficult to destinguish between images of real life and the gaming world. Of course, when the images are shrunk to 300x200 it does indeed become more difficult but still pretty easy. I guess it's different for us seeing as we play all the time though.

Either way, you can have a read of it here.

Read story →    3 comments    -----

09 Jan 2012 09:48 AM | SnR in Community

Get the latest 4.1 Missions AND MSO Code Base here

What's New for v4.10?

Core
- Increased default view distance to 2500m
- Added support for Nielsen's Civilian Interaction Module (running Interaction, Reaction and Extraction components) - init-custom.sqf
- Added ACE hand cuffs, ear plugs and safety googles to players running ACE
- CWR² faction changes
- Added RPT line for total Locations found
- Fixed Default, Eden and Tora Bora settings
- Print mission parameters in RPT
- Added support for EOD Addon - automatically add THOR III ECM to select (ACRE Box, ACE Ruck Box, Basic Weapons Box) ammo crates near "ammo" or "ammo_1" markers.
- Added support for EOD Radio Controlled IED for terrorist vehicles, added IED object to support any IED detection items.
- Fixed path to vehicledrivercheck.fsm

NOMAD
- Updated NOMAD to support manual player state save
- Increased options for Nomad save time in nomad params
- Add menu selection for player to manually save position/state using interaction menu
- Added the use of CBA_fnc_AddMagazineVerified (now that it is working) when restoring player weapon magazines on reconnect (Nomad)
- Added support in NOMAD for adding ACRE base radios on reconnect rather than ACRE radios with IDs.
- Added parameter to control how often Nomad saves player data

Caching
- If group leader dies while group is cached, uncache next leader
- If group is newly split from another group, uncache leader and any drivers
- Updated GTK with mission params
- Removed OSL as now obsolete
- Removed JCache as now obsolete
- Simplified NOU caching further
- Enabled CEP caching to use GTK
- Fixed vehicles caching
- Using GTK with NOUJAY Cache

Ambience
- Added another potential police station building for Everon
- Added passengers to ambient sea vehicles
- Fixed Never Fire code spelling mistake, all removed ammo from aircraft.

Support
- SOM fixes to work on dedicated server
- Fixed CASEVAC to check for hospital or ammo marker for RTB
- Added colour selection to JIP Markers

Enemy
- Increased ZORA max groups and decreased search radius (overall intensity increase)
- Updated logging on HAC scripts
- Added additional parameter value for EN POP spawn distance (20km), so that all EN Pop are spawned on maps smaller than 20km.
- Updated Rydygier's HAC module, fixed acre issue and disabled by default
- Added Tigerian faction
- Fixed WICT if unknown faction is used - camps set to russian by default.
- Fixed enemy pop if unknown faction is used - defaults to russian camps.
- Added new Enemy Pop parameters to control how close enemy may be placed and how close they spawn
- Added RYD HETMAN AI Commander (HAC) as an Enemy Module, added Nou Cache parameters to allow caching to be turned off.
- WICT Update 16.01.2012, v.024 - http://forums.bistudio.com/showthrea...22&page=11#105 (thanks Highhead)

Feedback, issues, bugs
Report any issues here.

Read story →    2 comments    *****

22 Dec 2011 03:00 PM | Freeborne in Arma 2

After lots of beta's, and 6 Release Candidates, BIS have finally released their official mega patch just in time for Christmas!

This will update Operation Arrowhead (and Combined Operations) to version 1.60 and ARMA2 to version 1.10. All ARMA products get the update, including ARMA2 Free, BAF and PMC.


Summary of the MANY fixes and new features added to this patch:
  • New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options
  • Multiplayer is much smoother, no more warping, includes a number of fixes, optimizations and improvements
  • Netcode, VON and dedicated server fixes plus configuration additions in place
  • Singleplayer received visual states smoothing and prediction (notable e.g. on distant units)
  • AI is improved, especially (but not only) in combat, AI has received numerous bug fixes
  • Aircraft & Helicopter simulation received slight improvements
  • ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of most annoying bugs
  • Numerous other small bugs/glitches fixed
Official BIS thread:

http://forums.bistud...ad.php?t=129042

This is great news for ARMA2 community, and hopefully will mean lots of players coming back to jump in a server and enjoy ARMA2 the way we dreamed it would be from day 1.

Grab it fast from AEF's FTP thanks too Plat.net.au:
http://mirror.aef-hq..._Update_160.zip

Read story →    3 comments    *****

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