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Community News
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(OFPEC) Intel Depot: [BIS] Arma2 on BBC NewsToday, 09:48 PM
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(Bohemia) New major update for entire ARMA 2 pr...16 Jan 2012 08:05 PM
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(Bohemia) ARMA 2: FIRING RANGE ON IOS16 Jan 2012 08:03 PM
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(OFPEC) Intel Depot: [OFPEC] COMREF Receives a...09 Jan 2012 11:06 PM
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(DevHeaven) ST HUD - Significant performance in...04 Jan 2012 11:36 AM
Latest News
Multi Session Operations v4.1
Get the latest 4.1 Missions AND MSO Code Base here
What's New for v4.10?
Core
- Increased default view distance to 2500m
- Added support for Nielsen's Civilian Interaction Module (running Interaction, Reaction and Extraction components) - init-custom.sqf
- Added ACE hand cuffs, ear plugs and safety googles to players running ACE
- CWR² faction changes
- Added RPT line for total Locations found
- Fixed Default, Eden and Tora Bora settings
- Print mission parameters in RPT
- Added support for EOD Addon - automatically add THOR III ECM to select (ACRE Box, ACE Ruck Box, Basic Weapons Box) ammo crates near "ammo" or "ammo_1" markers.
- Added support for EOD Radio Controlled IED for terrorist vehicles, added IED object to support any IED detection items.
- Fixed path to vehicledrivercheck.fsm
NOMAD
- Updated NOMAD to support manual player state save
- Increased options for Nomad save time in nomad params
- Add menu selection for player to manually save position/state using interaction menu
- Added the use of CBA_fnc_AddMagazineVerified (now that it is working) when restoring player weapon magazines on reconnect (Nomad)
- Added support in NOMAD for adding ACRE base radios on reconnect rather than ACRE radios with IDs.
- Added parameter to control how often Nomad saves player data
Caching
- If group leader dies while group is cached, uncache next leader
- If group is newly split from another group, uncache leader and any drivers
- Updated GTK with mission params
- Removed OSL as now obsolete
- Removed JCache as now obsolete
- Simplified NOU caching further
- Enabled CEP caching to use GTK
- Fixed vehicles caching
- Using GTK with NOUJAY Cache
Ambience
- Added another potential police station building for Everon
- Added passengers to ambient sea vehicles
- Fixed Never Fire code spelling mistake, all removed ammo from aircraft.
Support
- SOM fixes to work on dedicated server
- Fixed CASEVAC to check for hospital or ammo marker for RTB
- Added colour selection to JIP Markers
Enemy
- Increased ZORA max groups and decreased search radius (overall intensity increase)
- Updated logging on HAC scripts
- Added additional parameter value for EN POP spawn distance (20km), so that all EN Pop are spawned on maps smaller than 20km.
- Updated Rydygier's HAC module, fixed acre issue and disabled by default
- Added Tigerian faction
- Fixed WICT if unknown faction is used - camps set to russian by default.
- Fixed enemy pop if unknown faction is used - defaults to russian camps.
- Added new Enemy Pop parameters to control how close enemy may be placed and how close they spawn
- Added RYD HETMAN AI Commander (HAC) as an Enemy Module, added Nou Cache parameters to allow caching to be turned off.
- WICT Update 16.01.2012, v.024 - http://forums.bistudio.com/showthrea...22&page=11#105 (thanks Highhead)
Feedback, issues, bugs
Report any issues here.
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Major ARMA2 update 1.60 RELEASED!
After lots of beta's, and 6 Release Candidates, BIS have finally released their official mega patch just in time for Christmas!
This will update Operation Arrowhead (and Combined Operations) to version 1.60 and ARMA2 to version 1.10. All ARMA products get the update, including ARMA2 Free, BAF and PMC.
Summary of the MANY fixes and new features added to this patch:
- New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options
- Multiplayer is much smoother, no more warping, includes a number of fixes, optimizations and improvements
- Netcode, VON and dedicated server fixes plus configuration additions in place
- Singleplayer received visual states smoothing and prediction (notable e.g. on distant units)
- AI is improved, especially (but not only) in combat, AI has received numerous bug fixes
- Aircraft & Helicopter simulation received slight improvements
- ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of most annoying bugs
- Numerous other small bugs/glitches fixed
http://forums.bistud...ad.php?t=129042
This is great news for ARMA2 community, and hopefully will mean lots of players coming back to jump in a server and enjoy ARMA2 the way we dreamed it would be from day 1.
Grab it fast from AEF's FTP thanks too Plat.net.au:
http://mirror.aef-hq..._Update_160.zip
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ToH to use Java, Arma 3 to follow
A big announcment for all those SQF experts out there, Arma 3 will be supporting Java! Thanks to SnR for spotting it.
Initially it will be going into a patch for Take on Helicopters:
Quote
Hi fellow scripters,
Initially we had hoped to release the major upgrade to our scripting technology with Patch 1.03, but we were not able to get it fully implemented in time. Therefore we're pushing the ability to use Java to the next patch
Why is this awesome™?
Initially we had hoped to release the major upgrade to our scripting technology with Patch 1.03, but we were not able to get it fully implemented in time. Therefore we're pushing the ability to use Java to the next patch
Why is this awesome™?
- Using a widespread, proven and robust language with loads of documentation and tutorials.
- Using IDEs such as Neatbeans and Eclipse for development and debugging.
- Using Object-Oriented programming architecture and design.
- Using generally much higher performance script execution.
- Using many standard Java libraries instead of reinventing the wheel.
You can check out the original thread on the BIS forums here.
Grab it fast from AEF's FTP thanks too Plat.net.au:
http://mirror.aef-hq...a/patches/TKOH/
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TakeOn Helicopters Demo Available
You can now try TakeOn Helicopters for free, by downloading a demo that Bohemia Interactive have just released.
Word of warning, the demo is just under 4GB!
Taken from Bohemia website
Players will be able to enjoy a generous variety of demo content, all playable above a huge section of the Seattle terrain:
- Free Flight mode
- Light and medium helicopters
- 30 x 30 km section of the Seattle terrain
- 2 singleplayer scenarios
- 3 time trial courses
- 3 training scenarios
- 1 multiplayer scenario
- A powerful 2D scenario editor (limited version, does not allow saving or loading)
Grab it fast from AEF's FTP thanks too Plat.net.au:
http://mirror.aef-hq...au/~arma/demos/
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Rememberance Day
Today might be the 11/11/11 but it is still Remeberance Day.
Please remember to take your 2 minutes of silence.
They shall grow not old, as we that are left grow old;
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
http://www.awm.gov.a...ance/tradition/
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